TPU did a technical deep dive, exploring how the various graphic FX options introduced in the Overdrive patch will affect performance quality wise, here is a snip;
Cyberpunk 2077 was recently updated to finally receive the long-awaited RT Overdrive patch, which adds long awaited support for path tracing. Along with the RT Overdrive patch, the developers also added official support for Intel's Xe Super Sampling 1.1 (XeSS 1.1), NVIDIA's Deep Learning Anti-Aliasing (DLAA) and updated the implementations of NVIDIA's DLSS Super Resolution and DLSS Frame Generation, bringing them both to the latest version (version 3.1.1), improving quality in the process. In order to run this game at maximum graphics settings and reasonable framerates at native resolution, quite a powerful GPU is required, which is why upscaling solutions are so important. But depending on the game, there are subtle differences in the implementations of NVIDIA's DLSS Super Resolution (DLSS 3.1), NVIDIA's DLSS Frame Generation (also known as DLSS 3), NVIDIA's Deep Learning Anti-Aliasing (DLAA), Intel's Xe Super Sampling 1.1 (XeSS 1.1) and AMD's FidelityFX Super Resolution 2.1 (FSR 2.1), so we are keen to have a look at these temporal upscalers in this game.