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Kotaku: There Is No Saving Cyberpunk 2077

Kotaku: There Is No Saving Cyberpunk 2077

Kotaku: There Is No Saving Cyberpunk 2077

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Gothic Wizard

A writer from Kotaku dived back into 2077 for a fresh play through recently and walked away after 80 hrs with a tale of two cities experience. On the one hand he felt the game while technically much better was still broken beyond repair systems, story flow wise. On the flip side he found the meat of the game in the side missions and NPC characters in the optional story threads to be gold. As a side note to him, this wasn't a "disaster" in my view at least, if you make a third+ of a BILLION in profit. Mismanaged or poorly executed? Sure. But I digress, here is a snip;

CYBERPUNK 2077, PART II

But then something weird happened. Instead of being dumped back at my lair in some kind of overpowered postgame, I found myself reloaded back to a checkpoint just before the final mission. There was no real endgame here (the storylines as they wrap up rule that out), just a soft reboot, presumably so players could jump straight back into those final hours and make different choices, enough to unlock one of the game’s four other endings.

Here, with the main quests all but resolved and my need to see a final cutscene already satisfied, another Cyberpunk 2077 unfurled in front of me. This Cyberpunk was full of unresolved sidequests, only now I had the time and space to resolve them. The game finally had time to breathe. It took its foot off the gas, stopped harassing me to sort out Keanu Reeves’ problems and began slowly serving me the game’s most memorable quests, most with meaningful consequence, each one taking me on a tour of previously-unseen corners of the game’s lavish world and giving me a newfound appreciation for its scale and detail.

I met all my favourite Night City residents in this second Cyberpunk, and I think it’s easily the best way to meet them. To be able to savour each little adventure at its own pace, instead of having them crammed in between main quests. In this second game, where I was no longer following a Keanu Reeves-led narrative laced with international intrigue but free to just be a guy doing murderous odd jobs around town, Cyberpunk felt so much closer to what I had expected from it back in 2020. A game about exploration, being a handyman, uncovering unforgettable little stories with sticky moral quandaries. The Witcher 3 with cars, basically.

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