Both Miles Tost, 2077 Level Design Artist and Paweł Sasko 2077 Lead Quest Designer had panels at GDC last month and they are now posted online to watch for free. Very interesting insights to some of the design choices they made for Cyberpunk 2077, but also general game design philosophy. Quite a good and informative watch.
What 'Cyberpunk 2077' Taught Us About Non-Linear Level Design - Miles Tost
10 Key Quest Design Lessons from 'The Witcher 3' and 'Cyberpunk 2077' - Paweł Sasko
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