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PC gamer Op Ed on why this author has decided for all the hype and talk, ray tracing just does not justify the performance cost in most games for him. He makes some valid points and in general I do agree. Here is a snip, comment your thoughts below;
When it's implemented well, I still love it. It was added to Forza Horizon 5 retroactively and I don't even need to turn on DLSS to take advantage of it. That kind of thing makes me very, very happy. But increasingly this feels like the exception to the rule, and I find myself spending hour after hour tinkering away with in-game settings to try and get a few more frames—not the experience I expected when I shelled out a stupid amount of money for my fancy card.
Lately, it's become intolerable. Gotham Knights, for instance, somehow looks uglier than 2017's Arkham Knight, but still manages to make my rig chug in the open world, even with DLSS's more extreme performance settings. Darktide, meanwhile, looks incredible, but not so incredible that I'm willing to put up with a frame rate that lurches between 40-80 even on the lowest ray tracing setting. Even my beloved Midnight Suns made me grind my teeth when I tried to play with all the bells and whistles turned on, and it is far from the flashiest of games.