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Article/OpEd

16 Jul 2023

PC Gamer: 2 years of work, Cyberpunk 2077 finally reaches a 'very positive' user rating on Steam

PC Gamer: 2 years of work, Cyberpunk 2077 finally reaches a 'very positive' user rating on Steam
PC Gamer reports 2077 has, mostly, recovered from the beating it took in the first year of release (and a lot of it, but not all, was deserved) and crawled its way back to a solid positive rating, here is a snip;


You could argue that, as moments go, this one isn't all that terribly big, and yeah, that's fair. Despite its train wreck reputation, Cyberpunk 2077 was pretty okay on PC, especially if you had a fairly high-powered rig, and even when it first came out—which is to say, when it was in its worst condition—the Steam score never slipped below 70%, which counts as "mostly positive." That's not bad for most games, but Cyberpunk 2077 wasn't most games, and the fact that it wasn't bringing in universal praise was seen as a shock—and of course, the situation was far worse on consoles.

But as Momot said, CD Projekt has stuck with it, and things slowly turned around. The first real evidence of improvement came in November 2021, when new user reviews climbed to "very positive," helped along by a flood of input from people who picked it up for half price in the Steam Autumn Sale. The overall rating remained stuck at "mostly positive," but the new reviews continued to roll in, and the needle very slowly moved. Last year’s Edgerunners update, timed alongside the release of the highly-praised Netflix show, earned goodwill too by correcting some of the worst annoyances that’d persisted since launch, like the lack of cosmetic armor slots.

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Article rating: 2.5

Number of views (960)  /  Categories: Cyberpunk 2077 News, Article/OpEd

6 Jul 2023

GamesRadar: 2077 players protest Reddit by posting their naked characters

GamesRadar: 2077 players protest Reddit by posting their naked characters
I mean... 2077 is technically NSFW by default so is it REALLY a "protest" or more being accurate in defining the subreddit? To me the reddit admins are being small minded and not seeing the forest from the trees. But let me know what you think in the comments;

This apparently hasn't gone over well with Reddit. A mod from Reddit itself has demanded that the subreddit remove its NSFW tag, but the Cyberpunk 2077 subreddit mods were apparently never given an opportunity to protest their case and reason with the mod, so they're keeping the NSFW tag and risking a possible suspension, because "fuck them."

This has led to a lot of naked characters appearing on Cyberpunk 2077's subreddit. You might at first assume this is just pure trolling (and admittedly, you'd be forgiven for thinking that), but it's technically a bonafide protest, cheekily proving to Reddit's powers that be that, yes, Cyberpunk 2077 is a mature game and thus the subreddit deserves to keep its new 18+ rating.

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Article rating: 5.0

Number of views (680)  /  Categories: Community Content, Article/OpEd

6 Jul 2023

GameRant: Cyberpunk 2077: Broken Builds That Are A Lot Of Fun

GameRant: Cyberpunk 2077: Broken Builds That Are A Lot Of Fun
Rant has a chart and breakdown of how all the cyberware affects your character and gameplay. While it may all change with patch 1.7 it's still valid for a while. Here is the opening;


Apart from being one of the best examples of Raytracing in a video game, Cyberpunk 2077 also excels in its gameplay department. As an RPG, it presents players with a vast selection of gameplay styles. It can even rival Elder Scrolls games when it comes to build variety. The beauty of games that have such a gameplay structure is that it allows players to create some breathtaking builds.

Cyberpunk 2077is no stranger to overpowered builds because of what the developers allowed and what the players could tinker with. So regardless of how many playthroughs they have had, players will find strength in these builds necessary to take on a megacorporation like Arasaka.

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Number of views (584)  /  Categories: Community Content, Article/OpEd

1 Jul 2023

VideoGamesSI: Phantom Liberty is built around what made Cyberpunk 2077 great

VideoGamesSI: Phantom Liberty is built around what made Cyberpunk 2077 great
VGSI writes an opinion article of how they view the changes of Phantom Liberty and how what they saw in the expansion demo is more of what made 2077 great to start with. Here is a snip;
 

When I take a step back and think about everything I played of Phantom Liberty, it really feels like a highlight reel of Cyberpunk 2077’s best moments. The characters have always been fleshed out, and the cinematics have always been engaging, and the combat can be brilliant if you have the modifications you need. Phantom Liberty gave me all of this from the start, and I really enjoyed my time with it.

But is this the fresh new start for Cyberpunk 2077, the unofficial reboot? Well, Cyberpunk 2077 is certainly better than it ever has been before, but the staff overlooking my demo couldn’t help but remark “oh, I’ve never seen that before” as I double-jumped over obstacles in the environment, and as I jumped in Elba’s car, a truck driving past dematerialized, leaving only the driver floating past.

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1 Jul 2023

GameRant: All Cyberpunk 2077 Phantom Liberty Changes Confirmed

GameRant: All Cyberpunk 2077 Phantom Liberty Changes Confirmed
Rant drops a short to the point article of the confirmed changes we should expect with Phantom Liberty or/and patch 1.7, here is a snip;

Cyberpunk 2077 Phantom Liberty Revolutionizes the Game’s Cybernetics

The new expansion overhauls Cyberpunk 2077’s cybernetics, making armor dependent on the character’s cyberware. It used to be tied to the character’s clothing, so players had to sacrifice looks for defensive stats. Now, they can wear whatever they want without having to worry about making their character more vulnerable.

Cyberpunk 2077 Phantom Liberty will make cyberware riskier, too. V will have a limit on how much cyberware they can add before they get health penalties and other debuffs. This may also be patched into the main game. Some may see this as a limiting way to play the game, but it may also push players to be more deliberate when it comes to augmenting their characters.

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Number of views (465)  /  Categories: Community Content, Article/OpEd

1 Jul 2023

TheGamer: Newsflash, Cyberpunk 2077 Is Still Bad

TheGamer: Newsflash, Cyberpunk 2077 Is Still Bad
Gamer goes on a hard rant, and I mean hard about she does not like 2077 and does not think it's a game beyond mediocre. While SOME of the comments have merit some sound like they are coming from some oblivious rage induced keyboard warrior 11 yr old on moms computer. None the less I will let you determine for yourself, here is a snip;


Cyberpunk 2077, in its current state, is a perfectly passable triple-A game. Given its budget, that's a low bar. There are still all the various ways the game objectifies women, fails to develop or interrogate the racial stereotypes of its gangs, and fetishises trans bodies while keeping you locked into a cisgendered body during romance scenes regardless of your character creation choices.

But that's woke! I don't care about that if the game is good! Bad news bucko, it's still not. The lack of third-person play, the lack of wall-running, and the emptiness of the city that locks you out of each building reveals the hollowness at Cyberpunk 2077's core, and no amount of polish can fix it. Plus, the driving is still bad. While some missions have depth and heart, many more feel rushed and linear, while most of the extra abilities remain useless, the economy is imbalanced, the guns lack much sense of variation, and hacking has no meaningful function in the game. Also, the driving still kinda sucks after the upgrade.

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Article rating: 5.0

Number of views (427)  /  Categories: Community Content, Article/OpEd

29 Jun 2023

PC Gamer Jumps on the Poor Journalism Bandwagon with GameSpot

PC Gamer Jumps on the Poor Journalism Bandwagon with GameSpot
As we reported yesterday, Gamespot took one quote out of a large interview and ran with it minus context of the larger article. Well now PC Gamer who doesn't want to fall behind in the click bait is doing the same with the quote. Curious how they ONLY quote this from the article and nothing else? As I said yesterday maybe because in the rest of the interview he took accountability for the poor launch and expressed how they want to make it up to fans? Well that doesn't make clicks, but ignoring the entire interview except one paragraph out of context sure get people clicking and commenting. Do better you tools. Anyways here is part of PC Gamers rant;


After countless delays Cyberpunk 2077 was pushed out the door unfinished, full of bugs and under-developed systems. On last-gen consoles, bugs and performance issues were so bad it was rendered unplayable, to the point that Sony removed it from sale on the PlayStation Store. This was a platform holder saying that one of the biggest games of the decade was simply not in a good enough state to be sold. Regardless of player backlash, this is more than enough to prove that it was not released in an acceptable state.

This retcon willfully ignores truths that we all know, like how those positive reviews were not based on the versions of the game with the biggest problems. Or that reviews are not always representative of what most players think about a game. I've certainly reviewed games that I loved only to find myself in a tiny minority.


This is the one quote they took issue with;

"I actually believe Cyberpunk on launch was way better than it was received, and even the first reviews were positive. Then it became a cool thing not to like it. We went from hero to zero really fast. That was the tough moment. We didn't know what was happening. We knew that the game is great, yes we can improve it, yes we need to take time to do it, and we need to rebuild some stuff."


And yes by itself yes it does look bad. However if you read the ENTIRE article, it makes more sense. And while he could have worded it better granted he is correct. Some DID hop on the CDPR is going to fail, 2077 will never be playable bandwagon in YouTube. MattyPlays and ever worse Legacykilla did video after video of how CDPR was going out of business and how 2077 was a "failure". Those 2 posted non-stop vids about it for over a year. So in the interview he ISN'T incorrect.

Anyways give us your thoughts below;
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Article rating: 5.0

Number of views (373)  /  Categories: Community Content, Article/OpEd

28 Jun 2023

CD Projekt: "We need to fix the relationship with our players"

CD Projekt: "We need to fix the relationship with our players"
Over on gamesindustry.biz there is a interview with CD Projekt's VP of PR and communication MichaƂ Platkow-Gilewski. He took accountability of the poor launch and how happy he is of how well the feedback has been about the expansion. Some places like GameSpot are focusing on his ONE sentence saying some folks jumped on the hater bandwagon during the games struggles in the first year. Implying he was brushing off the (legit) criticism of the launch on the players. That is frankly out of context and not the point he makes in most of the article. None the less here is a snip;


Platkow-Gilewski has been at CD Projekt for 12 years, joining back when it was 120 people and he was part of a marketing team of six. Now the business is around 1,200 employees and his team is close to 100. And for him, the real disappointment around Cyberpunk 2077 is that it let down the studio's core fans.

"I was personally not happy with how things turned out. I was not expecting that. I knew immediately that we had to come back. I liked the spot we were in. I'm not talking about the peak of hype, but two years before that, we had our community, we liked them, they liked us, it was awesome to work at CD Projekt RED.

"After the release it was tough, but I knew that we had the same people. The gamers are the same… we just need to fix our relationship. The only thing we can truly do is just deliver what we are capable of. I have a feeling that soon we will be able to do that and hopefully that will be a new beginning for everyone."

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26 Jun 2023

GameRant: Why Cyberpunk 2077's Sequel Should be a Multiplayer Game

GameRant: Why Cyberpunk 2077's Sequel Should be a Multiplayer Game
GameRant makes the case that Project Orion aka Cyberpunk 2 should dive head first into multi-player. As a side note to this CDPR has stated in past investor calls all new games will have some type of MP. Exactly what kind or how deep said MP will be is unknown. But I think GR will get their wish, it just may not be GTA Online style MP as they seem to be hoping and more co-op style. We'll see, either case here is a snip;

While Cyberpunk 2077 was still in development, CD Projekt Red promised that a multiplayer mode would be added to the highly anticipated game sometime after launch. Fans were excited about the chance to test their augmented V against another player's in encounters that could combine Cyberpunk 2077's hacking, driving, and fast-paced combat. However, the developer eventually decided that due to the attention required to improve the base game's single-player, multiplayer would need to be scrapped. Thankfully, Project Orion presents a brand-new opportunity to bring multiplayer back in a big way.

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Number of views (395)  /  Categories: Community Content, Article/OpEd

21 Jun 2023

MSN: Cyberpunk 2077 Xbox One X owners will get reimbursed for Phantom Liberty DLC

MSN: Cyberpunk 2077 Xbox One X owners will get reimbursed for Phantom Liberty DLC
For the last gen console users, expect some MS store credit soon if you bought the 2077 edition console;

Owners of the limited edition Cyberpunk 2077-themed Xbox One X will reportedly be reimbursed for the upcoming Phantom Liberty DLC, after it was announced late last year that the expansion won’t be coming to last-generation consoles.

The Phantom Liberty DLC was announced for PC, Xbox Series X|S, and PS5 in December, alongside the announcement that Idris Elba and his velvet voice would be starring in the expansion. The DLC looks incredible, a far cry from how the game originally launched, and it became clear sticking to next-gen (or current-gen, I guess) was pretty much necessary to make it work.

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Number of views (270)  /  Categories: Cyberpunk 2077 News, Article/OpEd

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