Vice
posts an article where the author takes the stance that 2077 does not really entice you to explore the city, like a true 'open world', but by design more or less push you to have a more linear experience. While I am not sure I agree 100%, I can not honestly fully disagree with some of these points either. Here is a snip;
You do a lot of things in CD Projekt RED’s Cyberpunk 2077, but far and away, my most common action was pulling up the map, looking for a fast travel point, then walking, running, or driving to said fast travel kiosk, pulling up the map again, and warping to a new location.
Every time it was, much like writing that sentence, exhausting.
A good open world is a character unto itself, and in fact, CD Projekt RED accomplished this with The Witcher 3! This is a monumental task to pull off, something that most games with expansive worlds only achieve in fits and starts. Big is not inherently better. And crucially, building a world that’s largely a dense city is different from the countryside of The Witcher 3.